DMX Patching

<< Click to Display Table of Contents >>

Navigation:  DMX-Fixtures >

DMX Patching

Previous pageReturn to chapter overviewNext page

As in the same as real installations you need to give each fixture a DMX-Start address to get them work. Realizzer has two methods for patching.

 

Manual Patch

Select the Fixture(s) you want to give a specific DMX Address. Go to the Object-Settings Window. In the drop-down window called "DMX-Patching" you will find all controls to setup the actual DMX-Address and also change the actual DMX-Mode.
 

clip0032

 

Is Patched

This checkbox is like removing an DMX-Cable from the Fixture. It will keeps the Address but will not work with incomming DMX data.

 

DMX-Mode

This will change the actual DMX-Protocol, if more than one are available for this Fixture.

 

Universe & Start Address

Change the actual DMX-Start Address.

 

 

 

 

 

 

 

 

 

Auto Patch

With this function you can patch Fixtures in a sequence. It will automatically check how many channels are taken by each fixture in current mode and will put them sequentially. Select the Fixtures you want to patch, right-click on them and click on "Auto Patch Fixtures". A new dialog will appear::

 

clip0033

 

Universe:

Selects the Universe where the first Fixture should start.

 

Start by:

Defines the DMX-Address of the first Fixture.

 

Distance:

With this value you can define a gap between each fixture. F.e. if you place a distance of 5 you will have 5 empty channels between each fixture.